
There's a lot to experience in Battlefield 2042, but it feels like Swedish minimalism has won a victory here. This is a bolder Battlefield than we've had in a long time, and I'm having far more fun working through what's good and bad about its extensive changes and sloppy new ideas than I ever did arguing about what Battlefield 5's average time-to-kill should be. The increased acreage isn't an across-the-board improvement to the Battlefield experience, but if it's wrong to make a PC game bigger and more technically complicated without designing for all the possible consequences, then I don't want to be right.

With Battlefield 2042, DICE stands its ground as the king of large-scale military shenanigans much more convincingly than it did with Battlefield 5, ditching singleplayer campaigns to focus on the two original pillars of the series: objective-based multiplayer and scale.

And even though the modern FPS scene is now stacked with big maps and whimsical vehicle physics (hi, Halo Infinite), Battlefield continues to feel distinct from the milsims and battle royale games that have encircled it. Even after two decades of streamlining, Battlefield still has great comedic timing.
